Adrenaline pump. My experience with the HA class is. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Engie- flak armor fo lyfe. Small arms will not do damage to armour, whereas heavy weapons will. It is unlocked and upgraded using Certification Points. As it stands body shots deal 0. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. #2. Spawn Beacon for Squad Leader. The extra health works very well with the medic's regen ability. get 50 certs and unlock the mobile spawn point utility for a sunderer. Lets you travel a little bit farther while cloaked. Its a big brain pick. Grenade. In my opinion C4 is too powerful for it being so universal. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. . I think you get 1 shot by snipers to the body if your not wearing it. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. If I'm going to be fighting out in the open or in a. I'm wondering where to place my certifications for an optimal build. Összes Témák. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). Just buy attachments and such. PlanetSide 2. Nanoweave Armor is a suit slot enhancement available to all non-MAX classes. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. 2,EMP increases ability damage by 30%. DashRendar , Jan 29, 2014. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. This thread is an attempt to gather as many different playstyles in Planetside 2 as possible. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. 2x and 3. Always concs. . 175 votes, 59 comments. You can more certs from support classes then being a terminator. Nanoweave Armor 2 Health +12. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. This is a must-have item. This. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Nanoweave Armor 2: 10c Increase health by 12. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. Page 3 of 3 < Prev 1 2 3. 5 + ttk game it make a humongous difference in the outcome 1. Infantry/MAX Cert Lines. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. Similar stat granting items never ever stack in this game. . lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Combat surgeon helps fix that. Negative resistances (eg. Med Kits normally, but you can run C-4. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. ) bodyshot - not a headshot or legshot. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. (Do you really want to hurt me!? It fits the QQ armor theme. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. All other suit slots give less extra or no extra survivability. 6 bullets to kill 2. For your Infiltator : unlock recon darts and spam them in. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Imagine if there was an implant (or armor slot) that increased your small arms damage output by 20%, would you not use that? Just remove it please, it's never a good idea to have something that just straight up boosts your health in the vast majority of situations, in a sandbox game like Planetside 2. Buy the Night Vision scope for your Orion. No longer reduces movement speed. 9%. 5%. This guide only covers common-pool suit slots. And so the obvious downside to what is basically 2 implants in 1 has to be big. So it's just archer? for 1000 certs? How many people use archers today? How many people use them on infantries?Nanoweave is still going to be king while solo, but its removal probably will have zero effect on the NPE nor will it "make weapons better". Xilo The Odd. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. Youre bound to hit sth. Resist, ASC/bando, and default gun/Carv-S with a good squad. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. See moreNanoweave Armor. Plus jump pack troops can carry c4. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). 2. So the difference in TTK is (9-1)*refire_rate / (4-1)*refire_rate. My personal favorite general purpose setup. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). Nanoweave needs to be removed. “I have 4 loadouts to fill. Nanoweave Armor: Reduces bullet damage by 20%. laying around or you work with a well coordinated squad that will. Headshots does double dmg most headshots does 2. Plus jump pack troops can carry c4. In exchange, the. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. For room clearing, conc. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. Its effectiveness goes down with the amount of hp you have left. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Move in a way so that you're always near cover, and never engage without it. The great nature of adrenaline stacking with nanoweave on bodyshots seems like it bumps it up a notch from resist. But this downside makes it way too situational. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. It just ups your resistance to boolets. 20%), it reduces the amount of damage that unit receives from that resist type. Regarding shields, it really depends on your playstyle. This is a must-have item. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Upgrading your preferred class ability is good also. 4. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. Heavy Assault Masterclass. Ex 3. 25If heavy assault can hold weapons with both hands, it's really too strong. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Nanoweave Armor is a certification for all classes except MAX. Tommyp2006 , Nov 4, 2014. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. 5 damage > flak armor resist 50% > 243. Flak armor is also very much worth it considering you will generally be on the edge of explosions constantly. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Assimalate and your choice of second implant. Default. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. Go with Nanoweave 5. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. I use nanoweave on both. armor 7 , TTK has increased for 40. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. #3. I did not notice what his work is. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Wait for lvl 5 until BR25. Great for holding an area or. @planetside2. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. I think OP has forgot that NWA and RS don't stack. The Excursion Kukri is an 'anti-vehicle' knife. get back previous state of Nanoweave Armor (e. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. Fixed a string discrepancy with Nanoweave Armor's skill line. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. 4x) optic on it. Headshots for most infantry weapons are a 2x damage multiplier. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. While equipped, Flak Armor reduces damage taken from several damage types. 11 votes, 95 comments. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. A flat HP increase is not something that should be in this game. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. PlanetSide 2 Forums. All the details found below. 4,It is forbidden to carry nanoweave armor with heavy default. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. 9 bullets to Kill 2. pw) ”PlanetSide 2 Forums. By Gafired. This update contains a massive push toward a better starting experience for new players. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. Nanoweave Armor. nehylen. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. refire_rate cancels out, 8/3 = 2. Nanoweave armor is good against anti-personnel weapons. The shield can absorb up to 450 damage from any source, based. UberNoob1337101. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. PlanetSide 2 Forums. #3. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. I would personally prioritize your suit slot, then your abilities. There’s now reasons to take any of the overshields. By default, non-infiltrators have 500 shields and 500 hp. Nanoweave Armor. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. It will also improve suit slot diversity. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. Nanoweave armor increases two rounds for both weapons to kill. PlanetSide 2 Forums. Level 5 reduces anti-materiel rifles by 20%. You add a new armor called fiberweave. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. In general c4 camt harm armor iRL unless its in the form of a shaped charge. #10 Last edited by Tommyp2006, Nov 4, 2014. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. 5x for shotguns, crossbow and T7 MCG, 2. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. First, flak armor was nerfed. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. HOW DO I LEAVE. I get why people wanted it removed originally becase of HTK inconsistency and if the gun says it does 143 damage then it should do 143 damage. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. It is unlocked and upgraded using Certification Points. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Medic: The TAR or the Cyclone TRV. For cloak module, Hunter Cloak is personally the safest to use. nanoweave does not add raw hit points anymore. NO N. PlanetSide 2 Forums. NO N. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 1x for bolt action sniper rifles and 2x for other weapons. Skallo. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. TTK has increased 1. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. Covert Drop Implant. Nanoweave is available to everyone, even the sniper. Planetside 2 is what I THOUGHT Planetside was going. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. The full complement. Cost: 11 certs. This thread is. But then there was the engineer. For survivability the only one that helps in 1v1 situations is nanoweave armor. But should it. Fiberweave armor adds resistance to the health. Ability: Nano armor cloak. 2 sec like many games weapons damage value dosent really matter no more but in a 0. ) bodyshot - not a headshot or legshot. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Step 3: Profit. 3. Wearing Nanoweave requires no skill? It's a suit of armor. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. Infiltrator: I would suggest against this for a new player. Here's the graph. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. 22. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. The only way to modify your armor is - Nanoweave armor (adds a % damage-resistance to non-headshots). New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). 5% 10 Items do not stack, no matter what they are. Theoretically, it's something like 2000 max for a NW+NMG. Nanoweave protects against everything. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. Planetside 2 has 3 factions/empires which has its own traits. KupoRU , Sep 4, 2018. With nano, you will have 625 hp and 625 effective shields, for a. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. I still just as likely to win/die in a firefight no matter if i use over-shield or not. 0 % resist shield 1. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". Buy suit upgrades next, probably nanoweave. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. Hardpoint and softpoint ammos now serve a larger purpose in character building. #2. Armor 9 , TTK has increased for 28. Choose a laser sight if you want to cqc. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. This does not stack with Nanoweave Armor. Lasers and Infravision implant or on the scopes. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. Assuming, of course, the next instance of damage you take is a small arms (etc. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance Shield Capacitor for the suit,. Max revive tool and regen device. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. Scr1nRusher, Jul 4, 2014 #2. To test: just how much damage Symbiote deals. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Mostly all weapons deal more than 125 points of damage per bullet, so at most you can tank one extra shot. 5. Works with Flak Armor and Nanoweave Armor (they reduce incoming damage before it is absorbed by NMG. This effect only protects against small arms damage, not explosives. Sure people could run around with it then, but their not having a different advantage. Play second line-support at 50-70m also countersnipe. Nanoweave Armor 2 Health +12. 7 times faster TTK with headshots than bodyshots for the 143 damage model when you are within max damage. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. Liberty. If you're confident in your aim, I would work on positioning. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. 0x and most people have nanoweave armor on and that one blocks 0. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. #10. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). Depending on your mouse pad/in game sensitivity you may have to adjust further. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. Below the line, you should turn it off. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Learn to read the map, and figure out where enemy armor is going to be active. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. default sidearm, nanowave armor, assimilate, and critical chain. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. resist shield + nanoweave armor on longer ttk LMGs. adamts01 said. Infiltrator: I would suggest against this for a new player. So I can effectively have 40% if I use Symbiote. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. Either nanoweave or grenade bandolier. I just started to get into long range sniping in PlanetSide 2. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. They buffed the original incarnation in ways that really didn't change that. Here's the spreadsheet. Gm 3 full armor compared to other native 500 supports. 2x dmg. I've also purchased the TMG-50 and slapped the HDS (3. Step 3: Profit. Normally I prefer flak armor. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. 3. You have to use Flak. You really need to try it. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. Here's the graph. On the other hand, carapace is gonna. It was great when they used to, and made a hell of a lot more options for loadouts. It adds damage resistance to small arms for your torso, arms and legs. No longer reduces movement speed.